Research
Baradaran Rahimi, F., Boyd, J.E., Levy, R.M., & Eiserman J. (2022). New Media and Space: An Empirical Study of Learning and Enjoyment Through Museum Hybrid Space. IEEE Transactions on Visualization and Computer Graphics, 28(8): 3013-3021. https://doi.org/10.1109/TVCG.2020.3043324
Baradaran Rahimi, F., Boyd, J.E., Eiserman J., Levy, R.M., & Kim B. (2022). Museum Beyond Physical Walls: An Exploration of Virtual Reality-enhanced Experience in an Exhibition-like Space. Virtual Reality, 26:1472-1488. https://doi.org/10.1007/s10055-022-00643-5
Baradaran Rahimi F., Levy R.M., & Boyd, J.E. (2021). Hybrid Space: An Emerging Opportunity That Alternative Reality Technologies Offer to the Museums. Space and Culture, 24(1):83-96. https://doi.org/10.1177/1206331218793065
Dawson, P., Farrokhi, A., Rowe, A., & Baradaran, F. (2018). Digital Preservation, Social History, and the Quon Sang Lung Laundry Building: A Case Study from Fort MacLeod, Alberta, Canada. Applied Geomatics, 10:361–375. https://doi.org/10.1007/s12518-018-0232-4
1. Dawson, P., Baradaran, F., Jahraus, A., Rubalcava, E., Farrokhi, A., & Robinson, C. (2017). Digital Preservation of The Quon Sang Lung Laundry Building, Fort Macleod, Alberta. ISPR Annals of Photogrammetry, Remote Sensing & Spatial Information Sciences 4 (pp. 53-58). 26th International CIPA Symposium 2017, Ottawa, Canada: Copernicus Publications. https://doi.10.5194/isprs-annals-IV-2-W2-53-2017
Baradaran Rahimi F. (2014). A model for sociocultural interactions in museums. Museum Management and Curatorship, 29(2):174-87. https://doi.org/10.1080/09647775.2014.888821
Developement
Developing VR-enhanced museum experiences in collaboration with domain experts and through extensive user studies
Traditional experience
Traditional experience
VR-enhanced experience
Developing VR tours of historic buildings
Agile digitization of cultural heritage for immersive learning goals
Digital preservation of cultural heritage via LiDAR and deep learning pipeline for immersive learning purposes
Innovation
Necropolis 4.0 - Capturing phase
Necropolis 4.0 - Processing phase
Necropolis 4.0 - Representing phase